For those of you who own the game already you can legally download the
binary
and view the instructions and cover,
all of which I stole from videogames.org.
If you don't own the game then I guess you can download it for 24 hours
or something. For more roms check out the categories I organize at
NewHoo.
You start with three ships (lives) and some fuel. Running out of fuel results in death. Fuel is used when flying in battle, when warping between sectors and quadrants (the more you ship's images are apart the more fuel is burnt), when viewing the Galactic Scanner (one bit is used every time the timer resets) and fuel powers your shields so the more damage you take from enemies or asteroids the more fuel you use.
Read the instructions for how to earn new lives and such. Points are meaningless but are scored none-the-less. By plugging in a joystick to the second port on your Atari, one may toggle between battles and the Galactic Scanner by pressing joystick 2's fire button.
Most atari players aren't expecting such a complicated game and so give Solaris poor reviews after minutes of play, but those who give it a chance rank it as one of the best games ever.
The plot:
Evil aliens are conquering your galaxy and are poised to slaughter
your civilization. You are the only chance your people have.
You must navigate different sectors of the galaxy, stopping at colonies
along the way, hyper jumping between sectors, until you find and free your
planet.
Why I Made This Page:
I wrote this web page to help other lovers of Solaris who could never
beat it. However, I don't want to ruin the game for anyone, so I
will not include a description or pictures of the ending. Also, I
provide the solution in two parts: the first any avid player should already
know, the second shows the rest.
I have reviewed a few Atari 2600 emulators.
I give a way to cheat using one of the emulators.
Then I give my solution to Solaris. The first half is my idea of where to go and what to do and a graphical map of the first part of the game - the part I assume most players have already seen for themselves. Then, I show the rest of the solution.
If anyone has won this game on the real Atari without cheating, I haven't met them, and I'm not sure I would believe them, but I would LOVE to hear from them.
If you happen to own the Atari Connections issue about Solaris (#9?) could you please e-mail me about what it says? I'd rather not buy a back issue if it doesn't tell me anything I haven't already written here.
All I will reveal here is the sequence of moves between maps and suggestions of what to do. Map are numbered based on the order I first drew them in the late 80s. From the beginning:
1: East
5: Get a new life (save 1 man) and go West
1: West
5: North
6: Kill everything you can, go West
7: (Corridor has 2 doors.) Go North.
8: (Corridor has 2 doors.) Get new life (2 men) go West.
6: Get new life (3 men), Take wormhole, Get new life (3 men), Kill
fed planet, Go West
7: North
8: Take wormhole, Go North
3: Get new life, go South.
8: East
4) 5)
6)
7) 8)
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If you haven't play Solaris much then I suggest you go play with this information before reading any further.
9: (Coor. has 5 doors) Take wormhole to avoid Cobra Ships, North
11: (Coor. has 5 doors) West
12: new life (2 men) North (must kill fed planet)
14: Take wormhole only if it is 1 square
from the right (they move), new life (2 men), North
16: (Coor. has 5 doors), East
15: South
11: The End
12) 13)
14)
15) 16)
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It took me 10 years to learn what took you 5 minutes to read, but Solaris
is worth it.